Monday, September 28, 2015

SPACE SCENE 2

Working on another space scene. This time, i'm trying to explore an up view angle (i hope i'm saying it right) to suggest the notion of hierarchy or rising to the top (just because the main COI here is the orange glowing asteroid). I'm mixing some techniques in this piece, i.e. 3D, photo-bashing, digital painting, texturing. This takes time, but i am enjoying the entire process so much i don't mind how long it takes. Eventually, i'll get faster at it (maybe). I'll post the progress as i go:


The value 3D ruff. I divided the composition in 4. Because there's so much happening, i thought it would work better that way


 3D ruff in color


Building the atmosphere while over painting digitally (so far)


and the end result (for now).

Friday, September 25, 2015

SPACE SCENE 1

I've been so busy lately, learning 3d. It' kind of difficult to divide time in small working chunks, between traditional and digital art (and now with 3D), but i've been able to manage. Only thing is, i lack the time to upload stuff in here. I think the worst is trying to live stream some processes and ending up getting out of time to do it. I need to find a way to overcome that one. So, today i found some time to (at least) post one of the recent projects i'm working on. It's a scene from my comic.

Here's the first study i did just to place stuff in it and see how it would work:


Some of the ships in the modeling stage:



And the final scene, after countless hours of labor: