Art Pod of my artistic practicing journey, combining good imaginary with bad reality.
Friday, December 25, 2015
FEAR STUDIES
I'm doing some studies on fear expression for one of my comic characters. As usual, i'll post as i go and, so far, i got sketches, values, block paintings and a couple of refined shots:
Friday, November 27, 2015
SPACE SCENE 5
It's for my comic, you know... blah, blah, blah...
Anyway, little by little, but surely, i managed to finish it. I'll post here some progress shots 'till it was done (except for the tweaks i haven't done yet):
Anyway, little by little, but surely, i managed to finish it. I'll post here some progress shots 'till it was done (except for the tweaks i haven't done yet):
Friday, November 6, 2015
RUST ALL THE WAY
Well, i'm studying metal rust and i am totally digging it.
Trying my best to keep consistent (24/7). I'm almost wanting to call this "The Rust Month".
RUSTY VEMBRE is better than NO VEMBER at all.
I'll post as i go:
Those are only for studying purpose, i might add (from random pics i looked at in Google).
here are this week's studies on rust:

Trying my best to keep consistent (24/7). I'm almost wanting to call this "The Rust Month".
RUSTY VEMBRE is better than NO VEMBER at all.
I'll post as i go:
Those are only for studying purpose, i might add (from random pics i looked at in Google).
here are this week's studies on rust:
This week i tried some rusty trucks. I think i might have set the bar too high on this one... Anyway, i'll keep trying.
Okay, now, one more rusty exercise, and maybe some worn materials sketches to absorb the process (nothing too fancy). I think i got it.

Wednesday, November 4, 2015
Friday, October 30, 2015
SPACE SCENE 4
Still practicing space environment settings.
Here's another one i've done along the week. Building such atmospheric sets is quite a challenge and i think i have to slow down (again) and check out how to make it more readable, without using the evident "contre jour" solution (backlight), although it's obvious here. I assume that creating a theatrical lighting set in a space environment is tricky, mostly while the mind is constantly picking on sci-fi movies watched "pics". It's tuff to detach from photo and immerse in painterly effects (the translation process is yet more difficult digitally).
Right now, this is filling like a visual overdose, i'd rather say "too much visual noise".
Alright, i'll look at it again later and see what i missed out. Even though, i'll post it as it is currently:
Here's another one i've done along the week. Building such atmospheric sets is quite a challenge and i think i have to slow down (again) and check out how to make it more readable, without using the evident "contre jour" solution (backlight), although it's obvious here. I assume that creating a theatrical lighting set in a space environment is tricky, mostly while the mind is constantly picking on sci-fi movies watched "pics". It's tuff to detach from photo and immerse in painterly effects (the translation process is yet more difficult digitally).
Right now, this is filling like a visual overdose, i'd rather say "too much visual noise".
Alright, i'll look at it again later and see what i missed out. Even though, i'll post it as it is currently:
Monday, October 12, 2015
CHARACTER DEVELOPMENT
So, i'm working on a character for my comic. I thought it would be interesting to post the development process. First off, i research stuff on the subject in Google (mostly), then i do sketches to get in the character (like an actor, but not quite :)), then i do stylisation studies trying to bring out something funny on the subject. Right now it's only sketch on paper, which i photographed and edited in Photoshop (NO, i never heard about scanners, well it's faster my way, so...).
Here goes the first approach so far, i'll post as i go:
Done with it. Got the character developed for a scene i've been compositing (Space Scene 3). I'll drop here the progress stages:
Here goes the first approach so far, i'll post as i go:
Done with it. Got the character developed for a scene i've been compositing (Space Scene 3). I'll drop here the progress stages:
Sunday, October 11, 2015
SPACE SCENE 3
So, i'm working on my comic project and actually practicing some space environment settings. The discovery aspect of the journey is what I love the most about Art. None is without studying from someone else's own journey, and nowadays, there is so much information on the internet. And, also, occasional constructive crit from good folks. So this ends up being a shared journey after all.
Anyway, i'm working on this piece of scenery, and i'll post as i develop it:
Anyway, i'm working on this piece of scenery, and i'll post as i develop it:
Added the middle ground:
Added the foreground:
More development on the scene:
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